Challenge: Developing a Video-Game in one week — Task failed successfully
I kinda finished but it could use some work
If you’d like to improve this or just play or anything here’s the itch.io link.
What is the state of the videogame ?
Well it checks most of the boxes for what I originally wanted to do, the movement, the enemies and the timer. However, there’s a lot I need to improve, and a lot I need to add and fix.
Was it a success?
Yes and no, while the game is playable, and you can advance to the next level, and also die. It’s simply just lacking a lot of stuff, I feel like I failed the challenge, but from what I’ve seen on other people who take on the challenge they often go for simpler stuff. So I may have bit more than my ADHD brain can chew. However, I’m still glad I did this and also kinda proud of I can do from memory, since I haven’t touched Unity in years. Also I did new stuff for me like the wall jump and the trail renderer.
What now?
This semester is starting soon, and I won’t be able to do much game dev as I would like. My goal overall is to just get better at game dev 2D and 3D. So what is the plan here, consistency and discipline. I often too hard on myself and my perfectionist attitude always keeps me from finishing anything if it’s not good enough. So instead of just having a goal as wanting to develop a good game, I’ll take babysteps. First I fix movement, jumping occurs to fast and the gravity is not as fast as I’d like so it seems that the best course of action is to manipulate the rigidbody as a kinematic and control gravity from code, I won’t worry about anything esle for now, I just want the player movement to feel right.
summary
So I liked the challenge, it was a good warm-up to for me to keep doing game-dev and I hope to do more in the future. For a next blog I try to have the player movement feel right.